| repame-shell cargo | | – 0.3.29 did not build | – | Repose platform runner wrappers, sim stepping, viewport mount, and gamepad polling | 243 | 4h ago |
| repose-bevy cargo | 0.3.1 | none | none | Bevy integration for the Repose Compose-like UI toolkit | 65 | 14h ago |
| game-utils-bevy cargo | | – 0.4.1 did not build | – | Bevy game-feel utilities (juice, screen effects, transitions, vfx, pooled audio, entity pooling) with bevy and repose wgpu post-process backends | 49 | 15h ago |
| repame-actors cargo | 0.3.25 | none | none | live vector actors (.ren rigs played through renamite-player with Repose views) | 225 | 20h ago |
| repose-docking cargo | 0.31.28 | none | none | Docking layout system (split panes + tabs + drag & drop) for Repose | 2.5K | 1d ago |
| repose-navigation cargo | 0.31.28 | none | none | Navigation (Nav3-like) for Repose | 5.1K | 1d ago |
| repose-devtools cargo | 0.31.28 | none | none | Repose developer tools for debugging. | 5.5K | 1d ago |
| repose-app cargo | 0.31.28 | none | none | Embeddable Repose runtime with composition, input handling, and frame output | 3.4K | 1d ago |
| repose-macros cargo | 0.31.28 | none | none | Procedural macros used by Repose | 8.8K | 1d ago |
| repose-material cargo | 0.31.28 | none | none | Material components for Repose | 4.8K | 1d ago |
| repose-tree cargo | 0.31.28 | none | none | Persistent view tree with incremental updates for Repose | 8.4K | 1d ago |
| repose-platform cargo | 0.31.28 | none | none | Platform runners (winit Desktop, Android and Web) | 4.9K | 1d ago |
| repose-render-wgpu cargo | 0.31.28 | none | none | Repose wgpu handler | 6.5K | 1d ago |
| repose-canvas cargo | 0.31.28 | none | none | Immediate-mode canvas utilities for Repose | 3.7K | 1d ago |
| repose-text cargo | 0.31.28 | none | none | Text handling (parley + swash based font & layout engine) | 10K | 1d ago |
| repose-ui cargo | 0.31.28 | none | none | UI widgets and libs for Repose | 9.0K | 1d ago |
| repose-core cargo | 0.31.28 | none | none | Repose's core runtime, view model, signals, composition locals, and animation clock. | 11K | 1d ago |
| renamite-player-ui cargo | 0.3.18 | none | none | Repose embed widget driving a renamite Player (spine-style runtime shell). | 336 | 1d ago |
| renamite-render-offscreen cargo | 0.3.18 | none | none | Canonical offscreen export through the Repose WGPU renderer. | 394 | 1d ago |
| renamite-text cargo | 0.3.18 | none | none | Pure text -> BezPath shaping over repose-text. No UI, no GPU, wasm-clean. | 1.2K | 1d ago |
| renamite-render-bridge cargo | 0.3.18 | none | none | Scene -> repose DrawScope / VectorMesh conversion with lyon tessellation. | 627 | 1d ago |
| game-utils-repame cargo | 0.4.3 | none | none | Repame (repose stack) game-feel utilities: sim time scales, hitstop, recoil/juice math, entity pooling, save/i18n/loading resources over repame-sim | 23 | 1d ago |
| renamite-ui cargo | 0.3.16 | none | none | Editor chrome for renamite, built on Repose. | 228 | 5d ago |