| repame-anim cargo | 0.3.32 | none | none | animation catalogs, atlas packing, and frame players | 169 | 48m ago |
| repame-fx cargo | 0.3.32 | none | none | sim-side particles, trauma shake, flash, floaters, transitions for all games | 188 | 49m ago |
| repame-shell cargo | | – 0.3.32 did not build | – | Repose platform runner wrappers, sim stepping, viewport mount, and gamepad polling | 243 | 1h ago |
| repame-input cargo | 0.3.32 | none | none | sim-side action map, edge state, and contexts for all games | 265 | 2h ago |
| repame-physics cargo | 0.3.32 | none | none | Sim-side character/voxel physics: AABB mover over a VoxelQuery plus repame-sim systems | 93 | 2h ago |
| repame-view3d cargo | 0.3.32 | none | none | 3D viewport: orbit camera, mesh snapshots, depth-tested wgpu pass | 209 | 2h ago |
| repame-rapier2d cargo | 0.3.32 | none | none | rapier2d backend for repame-sim: one-clock rigid bodies, revolute puppet joints, intent-in snapshot-out | 99 | 2h ago |
| repame-rapier3d cargo | 0.3.32 | none | none | rapier3d backend for repame-sim: one-clock rigid bodies, spherical puppet joints, intent-in snapshot-out | 119 | 2h ago |
| repame-audio cargo | | – 0.3.32 did not build | – | game-idiomatic sound (banks, music, rig events) via cpal+symphonia | 278 | 2h ago |
| repame-content cargo | 0.3.32 | none | none | headless RON project, scene, resource, asset import, and ECS content foundation | 92 | 2h ago |
| repame-atlas cargo | 0.3.32 | none | none | CPU-side rectangle packing and GPU upload queue | 488 | 2h ago |
| repame-sim cargo | 0.3.32 | none | none | headless bevy_ecs sim with fixed-timestep stepping and snapshot-out convention | 556 | 2h ago |
| repame-xr cargo | 0.3.29 | none | none | XR: session lifecycle, reference spaces, stereo views, action sets, and the runtime seam | 50 | 4h ago |
| repame-reflect cargo | 0.3.29 | none | none | reflected component registry, RON world snapshots, and an inspectable component tree | 61 | 4h ago |
| repame-net cargo | 0.3.29 | none | none | game networking: TCP and reliable-UDP transports, channels, replication and RPC | 51 | 4h ago |
| repame-nav cargo | 0.3.29 | none | none | Spatial navigation: heightfield navmesh bake, A* path queries, funnel corridors, agents, obstacles and links | 52 | 4h ago |
| repame-l10n cargo | 0.3.29 | none | none | runtime localization: catalogs, CLDR plurals, locale registry, missing-key reporting | 49 | 5h ago |
| repame-sprite cargo | 0.3.26 | none | none | instanced batch, Camera2d, CPU picking, and postfx hook | 379 | 14h ago |
| repame-actors cargo | 0.3.25 | none | none | live vector actors (.ren rigs played through renamite-player with Repose views) | 225 | 21h ago |
| game-utils-repame cargo | 0.4.3 | none | none | Repame (repose stack) game-feel utilities: sim time scales, hitstop, recoil/juice math, entity pooling, save/i18n/loading resources over repame-sim | 23 | 1d ago |