| zgui-text-parley cargo | | – 0.1.0 did not build | – | Text engine for zgui, built on Parley | 24 | 1d ago |
| zgui-text cargo | 0.1.0 | none | none | Text contracts shared by zgui crates | 49 | 1d ago |
| zgui-text-style cargo | 0.1.0 | none | none | Text properties resolved from the zgui cascade | 51 | 1d ago |
| zgui-canvas cargo | 0.1.0 | none | none | Retained shape lists that applications draw into | 33 | 1d ago |
| limn-egui cargo | 0.1.43 | none | none | egui/wgpu renderer and input adapter for limn frames | 59 | 1d ago |
| limn-dnd cargo | | – 0.1.43 did not build | – | File drag and drop with other applications for windows limn does not own (Wayland) | 55 | 1d ago |
| lurq cargo | 0.48.1 | none | none | A Rust UI toolkit with typed components, retained state, reactive signals, GPU rendering, and DevTools. | 2.6K | 1d ago |
| limn-language cargo | 0.1.43 | none | none | Tree-sitter highlighting, Markdown analysis and a language server client for limn | 95 | 1d ago |
| limn-editor cargo | 0.1.43 | none | none | Independent Unicode text buffer and viewport primitives | 109 | 1d ago |
| limn cargo | 0.1.43 | none | none | Original retained-state UI tree, layout, events and backend-neutral drawing | 80 | 1d ago |
| zgui-svg cargo | 0.1.0 | none | none | SVG documents as drawable zgui content | 34 | 1d ago |
| zgui-render cargo | 0.1.0 | none | none | Renderer contract for drawing zgui scenes | 39 | 1d ago |
| uzor-urx-wgpu-full cargo | 1.5.5 | none | none | URX full-GPU compute pipeline backend — encodes scene to GPU buffer, tile-bins via compute dispatch, sorts per-tile, rasterises via PTCL fragment pass. Sibling… | 699 | 1d ago |
| uzor-urx-engine cargo | 1.5.5 | none | none | URX engine — cross-backend façade with per-region dirty tracking, needs_paint() cadence hook, RenderCadence policy. Consumes urx-core Scene + DirtyState;… | 765 | 1d ago |
| zgui-scene cargo | 0.1.0 | none | none | Renderer-independent display list for zgui frames | 56 | 1d ago |
| zgui-reactive cargo | 0.1.0 | none | none | Signals, effects and the UI-thread executor for zgui | 40 | 1d ago |
| zgui-image cargo | 0.1.0 | none | none | Raster image decoding for zgui | 29 | 1d ago |
| zgui-css cargo | 0.1.0 | none | none | Computed-style facade over the zgui style engine | 53 | 1d ago |
| zgui-atlas cargo | 0.1.0 | none | none | Texture atlas allocation and eviction policy for zgui renderers | 57 | 1d ago |
| uzor-render-hub cargo | 1.5.5 | high | none | uzor-render-hub: unified rendering backend hub — auto-detects GPU, instantiates the right backend (vello-gpu / vello-hybrid / wgpu-instanced / vello-cpu /… | 1.1K | 1d ago |
| zgui-bits cargo | 0.1.0 | none | none | Invalidation primitives: dirty flags and damage sets | 62 | 1d ago |
| uzor-urx-hybrid cargo | 1.5.5 | high | none | URX Hybrid backend — CPU rasterises static/cacheable regions to pixmaps, uploads to wgpu textures, GPU composites everything in one pass. Marries urx-cpu… | 733 | 1d ago |
| uzor-urx-wgpu cargo | 1.5.5 | high | none | URX WGPU backend — consumes urx-core DrawCommand, dispatches to instanced-WGPU primitive pipelines (Quad SDF + Line capsule + Triangle + Text atlas). Wraps… | 1.0K | 1d ago |
| uzor-render-urx cargo | 1.5.5 | high | none | URX render adapter — implements uzor::RenderContext, emits urx_core::Scene. Lets uzor/tessera consumers select any of the 4 URX 2D backends… | 655 | 1d ago |
| uzor-urx-3d cargo | 1.5.5 | none | none | URX 3D rendering backend — native XYZ coordinate system, vertex/index buffers, perspective camera, depth-tested raster pipeline. Sibling to URX 2D… | 667 | 1d ago |
| uzor-render-wgpu-instanced cargo | 1.5.5 | high | none | High-performance instanced wgpu rendering backend | 1.7K | 1d ago |
| uzor-render-vello-gpu cargo | 1.5.5 | high | none | GPU rendering backend using vello + wgpu | 1.3K | 1d ago |
| uzor-urx-core cargo | 1.5.5 | none | none | URX render-family core types: DrawCommand scene, DirtyState, CacheKey, SkeletonFrame, metrics facade. Shared by uzor-urx-wgpu, uzor-urx-cpu, uzor-urx-hybrid. | 1.5K | 1d ago |
| alice-sdf cargo | 6.1.0 | none | low | ALICE-SDF: 3D/Spatial Data Specialist — Store laws, not polygons. GLSL/WGSL/HLSL transpile, SVO, GPU marching cubes, texture-fit, procedural CSG. Optional… | 585 | 1d ago |
| zgui-profile cargo | 0.1.0 | none | none | Frame stages and work counters for zgui | 65 | 1d ago |