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Packages151–180 of 474VersionRiskVulnsDescriptionDownloadsWhen
zgui-text-parley cargo– 0.1.0 did not build–Text engine for zgui, built on Parley241d ago
zgui-text cargo0.1.0nonenoneText contracts shared by zgui crates491d ago
zgui-text-style cargo0.1.0nonenoneText properties resolved from the zgui cascade511d ago
zgui-canvas cargo0.1.0nonenoneRetained shape lists that applications draw into331d ago
limn-egui cargo0.1.43nonenoneegui/wgpu renderer and input adapter for limn frames591d ago
limn-dnd cargo– 0.1.43 did not build–File drag and drop with other applications for windows limn does not own (Wayland)551d ago
lurq cargo0.48.1nonenoneA Rust UI toolkit with typed components, retained state, reactive signals, GPU rendering, and DevTools.2.6K1d ago
limn-language cargo0.1.43nonenoneTree-sitter highlighting, Markdown analysis and a language server client for limn951d ago
limn-editor cargo0.1.43nonenoneIndependent Unicode text buffer and viewport primitives1091d ago
limn cargo0.1.43nonenoneOriginal retained-state UI tree, layout, events and backend-neutral drawing801d ago
zgui-svg cargo0.1.0nonenoneSVG documents as drawable zgui content341d ago
zgui-render cargo0.1.0nonenoneRenderer contract for drawing zgui scenes391d ago
uzor-urx-wgpu-full cargo1.5.5nonenoneURX full-GPU compute pipeline backend — encodes scene to GPU buffer, tile-bins via compute dispatch, sorts per-tile, rasterises via PTCL fragment pass. Sibling…6991d ago
uzor-urx-engine cargo1.5.5nonenoneURX engine — cross-backend façade with per-region dirty tracking, needs_paint() cadence hook, RenderCadence policy. Consumes urx-core Scene + DirtyState;…7651d ago
zgui-scene cargo0.1.0nonenoneRenderer-independent display list for zgui frames561d ago
zgui-reactive cargo0.1.0nonenoneSignals, effects and the UI-thread executor for zgui401d ago
zgui-image cargo0.1.0nonenoneRaster image decoding for zgui291d ago
zgui-css cargo0.1.0nonenoneComputed-style facade over the zgui style engine531d ago
zgui-atlas cargo0.1.0nonenoneTexture atlas allocation and eviction policy for zgui renderers571d ago
uzor-render-hub cargo1.5.5highnoneuzor-render-hub: unified rendering backend hub — auto-detects GPU, instantiates the right backend (vello-gpu / vello-hybrid / wgpu-instanced / vello-cpu /…1.1K1d ago
zgui-bits cargo0.1.0nonenoneInvalidation primitives: dirty flags and damage sets621d ago
uzor-urx-hybrid cargo1.5.5highnoneURX Hybrid backend — CPU rasterises static/cacheable regions to pixmaps, uploads to wgpu textures, GPU composites everything in one pass. Marries urx-cpu…7331d ago
uzor-urx-wgpu cargo1.5.5highnoneURX WGPU backend — consumes urx-core DrawCommand, dispatches to instanced-WGPU primitive pipelines (Quad SDF + Line capsule + Triangle + Text atlas). Wraps…1.0K1d ago
uzor-render-urx cargo1.5.5highnoneURX render adapter — implements uzor::RenderContext, emits urx_core::Scene. Lets uzor/tessera consumers select any of the 4 URX 2D backends…6551d ago
uzor-urx-3d cargo1.5.5nonenoneURX 3D rendering backend — native XYZ coordinate system, vertex/index buffers, perspective camera, depth-tested raster pipeline. Sibling to URX 2D…6671d ago
uzor-render-wgpu-instanced cargo1.5.5highnoneHigh-performance instanced wgpu rendering backend1.7K1d ago
uzor-render-vello-gpu cargo1.5.5highnoneGPU rendering backend using vello + wgpu1.3K1d ago
uzor-urx-core cargo1.5.5nonenoneURX render-family core types: DrawCommand scene, DirtyState, CacheKey, SkeletonFrame, metrics facade. Shared by uzor-urx-wgpu, uzor-urx-cpu, uzor-urx-hybrid.1.5K1d ago
alice-sdf cargo6.1.0nonelowALICE-SDF: 3D/Spatial Data Specialist — Store laws, not polygons. GLSL/WGSL/HLSL transpile, SVO, GPU marching cubes, texture-fit, procedural CSG. Optional…5851d ago
zgui-profile cargo0.1.0nonenoneFrame stages and work counters for zgui651d ago