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Packages61–90 of 471VersionRiskVulnsDescriptionDownloadsWhen
molgfx-wasm cargo0.5.8nonenoneThin browser bindings for molgfx over WebGPU.18712h ago
molgfx cargo0.5.8nonenoneCurated declarative molecular-rendering API.21912h ago
molgfx-command cargo0.5.8nonenoneThe typed authoring command language and session for MolGFX scenes.22912h ago
molgfx-geometry cargo0.5.8nonenoneGPU geometry generation: impostor packing, cartoons, labels, bounding hierarchies.45112h ago
molgfx-semantic cargo0.5.8nonenoneThe semantic layer: focus and context, banding, interaction edges, label policy.45712h ago
molgfx-scene cargo0.5.8nonenoneScene state: declarative specs, patches, transactions and the renderer front.20712h ago
molgfx-wgpu cargo0.5.8nonenoneThe default GPU backend, implementing the hardware abstraction over wgpu.39912h ago
molgfx-shaders cargo0.5.8nonenoneThe shared WGSL shader library and its build-time composition and validation.43212h ago
molgfx-render cargo0.5.8nonenoneThe render graph, passes and the engine that drives a frame.40512h ago
molgfx-gpu cargo0.5.8nonenoneThe backend-agnostic GPU hardware abstraction: device, queue, encoder and surface traits.47412h ago
molgfx-core cargo0.5.8nonenoneThe semantic scene graph: columnar tables, GPU record layouts, the borrowed coordinate seam.52312h ago
molgfx-math cargo0.5.8nonenoneglam-based math foundation: cameras, projections, bounds, splines, transport frames.53912h ago
repose-bevy cargo0.3.1nonenoneBevy integration for the Repose Compose-like UI toolkit6512h ago
game-utils-bevy cargo– 0.4.1 did not build–Bevy game-feel utilities (juice, screen effects, transitions, vfx, pooled audio, entity pooling) with bevy and repose wgpu post-process backends4913h ago
ascending_graphics cargo– 0.47.0 did not build–A graphical rendering Framework for 2D, using wgpu and winit.45K13h ago
ascending_camera cargo0.10.0nonenoneA basic camera solution for Rendering11K14h ago
egm96 cargo0.3.2highnoneEGM96 altitude above WGS84 Ellipsoid13K16h ago
wgpu_render_manager cargo30.0.9nonenoneCached Render/Compute Manager for wgpu (pipelines + bind groups + procedural textures automated)66616h ago
tesserax-wireguard cargo0.1.2nonenonekernel WireGuard link for tesserax, brought up with ip and wg. No userspace UDP stack.917h ago
welding cargo0.15.0nonenoneEmbed Chromium Embedded Framework (CEF) into wgpu via accelerated off-screen rendering38318h ago
vtome cargo0.3.5nonenoneShow images and video on a specific monitor — or a specific quadrilateral of one — with royalty-free codecs and no FFmpeg. GPU presentation with…4318h ago
proteus-host-winit cargo0.1.0nonenoneRuns a Proteus app in a native desktop window, with winit and wgpu.919h ago
proteus-sdk-web cargo0.1.0nonenoneWebAssembly bindings that expose proteus-sdk to JavaScript, for the Proteus TypeScript SDK.1219h ago
gpui-fast-wgpu cargo0.1.9nonenonegpui_wgpu: GPUI with gpui-fast rendering and layout optimizations1.4K20h ago
proteus-runtime cargo0.1.0nonenoneRuns a Proteus app on a GPU surface: the app/host contract, the engine and its settings.1420h ago
proteus-render cargo0.1.0nonenoneProteus's GPU renderer: the instanced quad pipeline, its shader and the texture atlases.2020h ago
proteus-gpu cargo0.1.0nonenoneGPU setup for Proteus hosts: a wgpu device, queue and swap chain for a window or canvas.1520h ago
glacex cargo0.2.1nonenoneGPU-accelerated, immediate-mode GPU UI library built from scratch in Rust10920h ago
rsplot cargo0.6.1nonenonesilx-style scientific plotting for egui, rendered with wgpu34821h ago
ic3d cargo1.3.0nonenoneLightweight 3D instanced rendering for iced applications922h ago