| molgfx-wasm cargo | 0.5.8 | none | none | Thin browser bindings for molgfx over WebGPU. | 187 | 12h ago |
| molgfx cargo | 0.5.8 | none | none | Curated declarative molecular-rendering API. | 219 | 12h ago |
| molgfx-command cargo | 0.5.8 | none | none | The typed authoring command language and session for MolGFX scenes. | 229 | 12h ago |
| molgfx-geometry cargo | 0.5.8 | none | none | GPU geometry generation: impostor packing, cartoons, labels, bounding hierarchies. | 451 | 12h ago |
| molgfx-semantic cargo | 0.5.8 | none | none | The semantic layer: focus and context, banding, interaction edges, label policy. | 457 | 12h ago |
| molgfx-scene cargo | 0.5.8 | none | none | Scene state: declarative specs, patches, transactions and the renderer front. | 207 | 12h ago |
| molgfx-wgpu cargo | 0.5.8 | none | none | The default GPU backend, implementing the hardware abstraction over wgpu. | 399 | 12h ago |
| molgfx-shaders cargo | 0.5.8 | none | none | The shared WGSL shader library and its build-time composition and validation. | 432 | 12h ago |
| molgfx-render cargo | 0.5.8 | none | none | The render graph, passes and the engine that drives a frame. | 405 | 12h ago |
| molgfx-gpu cargo | 0.5.8 | none | none | The backend-agnostic GPU hardware abstraction: device, queue, encoder and surface traits. | 474 | 12h ago |
| molgfx-core cargo | 0.5.8 | none | none | The semantic scene graph: columnar tables, GPU record layouts, the borrowed coordinate seam. | 523 | 12h ago |
| molgfx-math cargo | 0.5.8 | none | none | glam-based math foundation: cameras, projections, bounds, splines, transport frames. | 539 | 12h ago |
| repose-bevy cargo | 0.3.1 | none | none | Bevy integration for the Repose Compose-like UI toolkit | 65 | 12h ago |
| game-utils-bevy cargo | | – 0.4.1 did not build | – | Bevy game-feel utilities (juice, screen effects, transitions, vfx, pooled audio, entity pooling) with bevy and repose wgpu post-process backends | 49 | 13h ago |
| ascending_graphics cargo | | – 0.47.0 did not build | – | A graphical rendering Framework for 2D, using wgpu and winit. | 45K | 13h ago |
| ascending_camera cargo | 0.10.0 | none | none | A basic camera solution for Rendering | 11K | 14h ago |
| egm96 cargo | 0.3.2 | high | none | EGM96 altitude above WGS84 Ellipsoid | 13K | 16h ago |
| wgpu_render_manager cargo | 30.0.9 | none | none | Cached Render/Compute Manager for wgpu (pipelines + bind groups + procedural textures automated) | 666 | 16h ago |
| tesserax-wireguard cargo | 0.1.2 | none | none | kernel WireGuard link for tesserax, brought up with ip and wg. No userspace UDP stack. | 9 | 17h ago |
| welding cargo | 0.15.0 | none | none | Embed Chromium Embedded Framework (CEF) into wgpu via accelerated off-screen rendering | 383 | 18h ago |
| vtome cargo | 0.3.5 | none | none | Show images and video on a specific monitor — or a specific quadrilateral of one — with royalty-free codecs and no FFmpeg. GPU presentation with… | 43 | 18h ago |
| proteus-host-winit cargo | 0.1.0 | none | none | Runs a Proteus app in a native desktop window, with winit and wgpu. | 9 | 19h ago |
| proteus-sdk-web cargo | 0.1.0 | none | none | WebAssembly bindings that expose proteus-sdk to JavaScript, for the Proteus TypeScript SDK. | 12 | 19h ago |
| gpui-fast-wgpu cargo | 0.1.9 | none | none | gpui_wgpu: GPUI with gpui-fast rendering and layout optimizations | 1.4K | 20h ago |
| proteus-runtime cargo | 0.1.0 | none | none | Runs a Proteus app on a GPU surface: the app/host contract, the engine and its settings. | 14 | 20h ago |
| proteus-render cargo | 0.1.0 | none | none | Proteus's GPU renderer: the instanced quad pipeline, its shader and the texture atlases. | 20 | 20h ago |
| proteus-gpu cargo | 0.1.0 | none | none | GPU setup for Proteus hosts: a wgpu device, queue and swap chain for a window or canvas. | 15 | 20h ago |
| glacex cargo | 0.2.1 | none | none | GPU-accelerated, immediate-mode GPU UI library built from scratch in Rust | 109 | 20h ago |
| rsplot cargo | 0.6.1 | none | none | silx-style scientific plotting for egui, rendered with wgpu | 348 | 21h ago |
| ic3d cargo | 1.3.0 | none | none | Lightweight 3D instanced rendering for iced applications | 9 | 22h ago |