| superfluid-worker cargo | 0.1.2 | none | none | Engine-worker skeleton: Link W server materializing serialized tick plans into the draft-7 ABI against an Engine (mock now, FFI later) | 30 | 5d ago |
| fusionspace-hpr-design cargo | 0.1.0 | none | none | The canonical rocket design model: component tree, shapes, materials, mass properties, stages and configurations, and design checks. | 20 | 5d ago |
| veloster-mxf cargo | 0.1.0 | none | none | Pure-Rust Material eXchange Format (MXF) demuxer and OP-Atom parser (SMPTE ST 377) | 19 | 2d ago |
| mulciber-model cargo | 0.2.0 | none | none | Model loading for Mulciber games: glTF 2.0 meshes and their materials, transforms baked, tangents generated, skins and animations sampled into bone palettes | 18 | 4d ago |
| shadewire cargo | 0.1.0 | none | none | Shadewire core: the material IR (a typed DAG), optimizer, CPU interpreter and reflection | 17 | 5h ago |
| aphrody-m3-tokens cargo | 1.0.0-canary.1 | none | none | Material Design 3 baseline design tokens: color roles, type scale, elevation, motion. | 16 | 4d ago |
| bevy_wings_ui_shaders cargo | 0.1.0 | none | none | Custom WESL UI materials for Bevy Wings UI: ripple, shimmer, circular progress, aurora and frosted glass. | 12 | 1d ago |
| shadewire-mtlx cargo | 0.1.0 | none | none | MaterialX document reader and graph lowering for Shadewire | 12 | 4h ago |
| indicatrix-render-jobs cargo | 0.7.2 | none | none | Render jobs for Indicatrix: the frozen job file (scene, material, lighting, camera and export settings) shared by the desktop render queue and the command-line… | 11 | 5d ago |
| shadewire-gdshader cargo | 0.1.0 | none | none | Shadewire Godot back end: material IR to a Godot 4 spatial shader (.gdshader) and reflection | 10 | 4h ago |
| shadewire-wgsl cargo | 0.1.0 | none | none | Shadewire WGSL back end: material IR to WGSL and reflection | 10 | 5h ago |
| aphrody-m3 cargo | 1.0.0 | none | none | Rust Material 3 component and layout contracts for Aphrody. | 9 | 4d ago |
| aphrody-m3-reproduce cargo | 1.0.0-canary | none | none | Reproduce a site in Material 3: seed colors, fonts, shapes and a component tree from a screenshot or a crawl, emitted as an @aphrody/m3 app scaffold. | 9 | 4d ago |
| file_recipe cargo | 0.1.0 | none | none | Recipe-driven materialization of named file objects from raw bytes and structured fields. | 9 | 22h ago |
| shadewire-glsl cargo | 0.1.0 | none | none | Shadewire GLSL back end: material IR to a GLSL library and reflection | 8 | 5h ago |
| shadewire-hlsl cargo | 0.1.0 | none | none | Shadewire HLSL back end: material IR to an HLSL library and reflection | 8 | 5h ago |
| shadewire-msl cargo | 0.1.0 | none | none | Shadewire MSL back end: material IR to a Metal Shading Language library and reflection | 8 | 5h ago |
| gpui-m3 cargo | | – 0.1.0 did not build | – | Material 3 Expressive components for GPUI: shape morphing, spring motion and dynamic color | 7 | 3d ago |
| shadewire-bevy cargo | 0.1.0 | none | none | Shadewire materials in Bevy: MaterialX graphs as StandardMaterial extensions | 7 | 4h ago |
| shadewire-cli cargo | 0.1.0 | none | high | Command line front end for Shadewire | 7 | 4h ago |
| veloce-mxf cargo | 0.1.7 | none | none | Pure-Rust Material eXchange Format (MXF) demuxer and OP-Atom parser (SMPTE ST 377) | | 2d ago |