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Packages61–81 of 81VersionFindingsVulnsDescriptionDownloadsWhen
superfluid-worker cargo0.1.2nonenoneEngine-worker skeleton: Link W server materializing serialized tick plans into the draft-7 ABI against an Engine (mock now, FFI later)305d ago
fusionspace-hpr-design cargo0.1.0nonenoneThe canonical rocket design model: component tree, shapes, materials, mass properties, stages and configurations, and design checks.205d ago
veloster-mxf cargo0.1.0nonenonePure-Rust Material eXchange Format (MXF) demuxer and OP-Atom parser (SMPTE ST 377)192d ago
mulciber-model cargo0.2.0nonenoneModel loading for Mulciber games: glTF 2.0 meshes and their materials, transforms baked, tangents generated, skins and animations sampled into bone palettes184d ago
shadewire cargo0.1.0nonenoneShadewire core: the material IR (a typed DAG), optimizer, CPU interpreter and reflection175h ago
aphrody-m3-tokens cargo1.0.0-canary.1nonenoneMaterial Design 3 baseline design tokens: color roles, type scale, elevation, motion.164d ago
bevy_wings_ui_shaders cargo0.1.0nonenoneCustom WESL UI materials for Bevy Wings UI: ripple, shimmer, circular progress, aurora and frosted glass.121d ago
shadewire-mtlx cargo0.1.0nonenoneMaterialX document reader and graph lowering for Shadewire124h ago
indicatrix-render-jobs cargo0.7.2nonenoneRender jobs for Indicatrix: the frozen job file (scene, material, lighting, camera and export settings) shared by the desktop render queue and the command-line…115d ago
shadewire-gdshader cargo0.1.0nonenoneShadewire Godot back end: material IR to a Godot 4 spatial shader (.gdshader) and reflection104h ago
shadewire-wgsl cargo0.1.0nonenoneShadewire WGSL back end: material IR to WGSL and reflection105h ago
aphrody-m3 cargo1.0.0nonenoneRust Material 3 component and layout contracts for Aphrody.94d ago
aphrody-m3-reproduce cargo1.0.0-canarynonenoneReproduce a site in Material 3: seed colors, fonts, shapes and a component tree from a screenshot or a crawl, emitted as an @aphrody/m3 app scaffold.94d ago
file_recipe cargo0.1.0nonenoneRecipe-driven materialization of named file objects from raw bytes and structured fields.922h ago
shadewire-glsl cargo0.1.0nonenoneShadewire GLSL back end: material IR to a GLSL library and reflection85h ago
shadewire-hlsl cargo0.1.0nonenoneShadewire HLSL back end: material IR to an HLSL library and reflection85h ago
shadewire-msl cargo0.1.0nonenoneShadewire MSL back end: material IR to a Metal Shading Language library and reflection85h ago
gpui-m3 cargo– 0.1.0 did not build–Material 3 Expressive components for GPUI: shape morphing, spring motion and dynamic color73d ago
shadewire-bevy cargo0.1.0nonenoneShadewire materials in Bevy: MaterialX graphs as StandardMaterial extensions74h ago
shadewire-cli cargo0.1.0nonehighCommand line front end for Shadewire74h ago
veloce-mxf cargo0.1.7nonenonePure-Rust Material eXchange Format (MXF) demuxer and OP-Atom parser (SMPTE ST 377)2d ago