Vision (OCR, layout, classification) for Common Agent Runtime — Apple Vision on macOS, native Windows.Media.Ocr on Windows, Tesseract fallback elsewhere
Pure types for the tear multiplexer — TearSession/Window/Pane/Layout/KeyTable/Hook/StatusBar, the MultiplexerControl trait, no I/O. Consumed by tear-core,…
The invariant half of the make-family design system: relational spacing, radius, type scale, size classes and input density. Geometry never varies by theme,…
Repository storage engine for Prikk -- layout, object storage, WAL durability, verification, and patch replay. Internal to the prikk CLI; its API may change…
The terminal renderer for makeover-layout, on ratatui. Colour stops being the constraint above 256 entries; geometry never does, because an edge occupies a…
Pure-Rust LaTeX math renderer. Parse to AST, TeX-faithful layout on exact rationals, emit SVG, PNG, or egui shapes. No JavaScript, no webview, no runtime.
kukaku (区画) — the split-tree layout algebra: a binary tiling tree generic over what a leaf is, with a refined split ratio and no I/O. Consumed by tear…
Pure-Rust tile pyramid engine for blueprint PDFs and large rasters: monolithic, streaming, and parallel MapReduce engines behind a fluent EngineBuilder API.…
Harsh: Rust without braces -- with pipes, partial application, comprehensions and Julia-style linear algebra. A layout transformation over Rust, and back again.